Comments on: How to Create Mobile Apps with JavaFX (Part 1) https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/ a place for friends of OpenJDK Tue, 26 Jul 2022 08:11:59 +0000 hourly 1 https://wordpress.org/?v=6.9.4 By: How can I run Java on iOS? And JavaFX? - Tutorial Guruji https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-1317 Sat, 23 Oct 2021 14:52:27 +0000 https://foojay.io/?p=45094#comment-1317 […] The code for Android and iOS is mostly identical. This tutorial https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/ may get you […]

]]>
By: Gail Anderson https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-1144 Tue, 28 Sep 2021 22:49:24 +0000 https://foojay.io/?p=45094#comment-1144 Hi Nikolay,
Everything is free to test out. Gluon Mobile (nicely skinned mobile controls) will require a license to get rid of nag screen. Gluon Mobile is not required for a mobile app and the plugins plus GraalVM can be freely used. But, for serious developers, you should consider a license. Gluon Mobile is priced per developer with no royalties or hidden fees. Gluon also has really nice Cloud and Enterprise products as well as JavaFX long term support. https://gluonhq.com/

]]>
By: Nikolay Artamonov https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-1143 Tue, 28 Sep 2021 22:05:42 +0000 https://foojay.io/?p=45094#comment-1143 Thank you, great article. Are demonstrated Gluon technologies free to use or need to buy licence?

]]>
By: Building With Micronaut, Quarkus, and Spring Boot - Sale123 https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-1118 Sat, 25 Sep 2021 15:56:09 +0000 https://foojay.io/?p=45094#comment-1118 […] recent years to make JavaFX apps work on iOS and Android using GraalVM. See Gail Anderson‘s Creating Mobile Apps with JavaFX – Part 1 to learn more about this emerging […]

]]>
By: Gail Anderson https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-515 Sat, 12 Jun 2021 14:13:42 +0000 https://foojay.io/?p=45094#comment-515 In reply to Carl Dea.

Hi Carl,
I used: https://appicon.co/ — generates a set of icons from a single 1024 x 1024 PNG file. I created the icon image using Inkscape. (From Part 2 🙂

]]>
By: Carl Dea https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-514 Fri, 11 Jun 2021 23:48:09 +0000 https://foojay.io/?p=45094#comment-514 Gail,
Nice work!
I look forward to the second part. For the assets and icons for iOS how did you create all icon the sizes?

]]>
By: Hallvard Trætteberg https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-507 Fri, 11 Jun 2021 10:31:06 +0000 https://foojay.io/?p=45094#comment-507 Great to show students, who use JavaFX and FXML to make apps of similar complexity in two university courses I run! I have demonstrated this for them with an app of my own (simple todo-list), but the “last mile” i.e. deploying it to an actual device is in general too tricky for them. E.g. installing the Android dev. kit, connecting a device and running it isn’t trivial, and the setup for iOS seems more complex.

A more specific comment on part 1: I wonder why you use translateX/Y and not layoutX/Y for the ball’s position? My impression is that translateX/Y in general should be used for temporarily rendering a node with an offset e.g. during drag’n drop, not its “stable” location? I guess it doesn’t really matter if the ball isn’t managed by a pane’s layout logic, but still I’d use layoutX/Y for this.

]]>
By: Almas Baimagambetov https://foojay.io/today/creating-mobile-apps-with-javafx-part-1/#comment-506 Fri, 11 Jun 2021 09:53:20 +0000 https://foojay.io/?p=45094#comment-506 Awesome stuff! Great use of `AccelerometerService` API to showcase what JavaFX can do on mobile.

]]>